Alexander Busnyuk
Technical Gameplay & System Designer
GameJazz Out
Fast-paced combat platformer where enemies are used as platforms
RoleTech Gameplay Designer
Team size10
Timeline7 weeks - Q2 2024
Highlights
GameSour Security
2nd person sandbox puzzle, where you play as a security guard who hacks an office environment to knock out his coworkers
RoleTech Gameplay Designer, Product Owner
Team size7
Timeline4 weeks - Q4 2024
Highlights
PrototypeMonster Hideout
Mid-game boss encounter, where the player uses a rock-paper-scissors based combat system to defeat a boss across 3 stages
RolesTech Gameplay Designer, Feature Owner
Team size6
Timeline3 weeks - Q3 2024
Highlights
PrototypeWeapon Deals With the Devil
Roguelite FPS where the player battles through levels with a customized loadout, and the game adds on additional challenges based on the selected loadout
Team sizeSolo
Timeline3 weeks - Q1 2025
Highlights
PrototypeToybox Battles
Multiplayer shooter where players play as one of two unique classes and face off in toy-themed battles that shift gameplay mid-match
Team sizeSolo
Timeline3 weeks - Q1 2025
Highlights
PrototypeSour Security
Exploration of a game concept where you hack the environment and navigate the world through security cameras in 2nd person to achieve your goals.
Team sizeSolo
Timeline1 week - Q4 2024