Alexander Busnyuk

Technical Gameplay & System Designer

GameJazz Out

Fast-paced combat platformer where enemies are used as platforms

RoleTech Gameplay Designer

Team size10

Timeline7 weeks - Q2 2024

Highlights

Kick ability designed to add game dynamic
Combo system designed to provide additional level of meaningful challenge

GameSour Security

2nd person sandbox puzzle, where you play as a security guard who hacks an office environment to knock out his coworkers

RoleTech Gameplay Designer, Product Owner

Team size7

Timeline4 weeks - Q4 2024

Highlights

Object highlight system designed to ensure that the player isn't overwhelmed with the amount of available choices
Onboarding system designed to help players to get through the tutorial section by reducing risks of missing mechanics or getting stuck

PrototypeMonster Hideout

Mid-game boss encounter, where the player uses a rock-paper-scissors based combat system to defeat a boss across 3 stages

RolesTech Gameplay Designer, Feature Owner

Team size6

Timeline3 weeks - Q3 2024

Highlights

Chase sequence designed to get the player into a desired position without taking over control
Rock-paper-scissors based combat system designed to provide engaging gameplay and future scalability

PrototypeWeapon Deals With the Devil

Roguelite FPS where the player battles through levels with a customized loadout, and the game adds on additional challenges based on the selected loadout

Team sizeSolo

Timeline3 weeks - Q1 2025

Highlights

Player debuff and enemy enhancement system designed to add challenges to the game based on the player's loadout selection
XP and loadout collection system designed to provide short-term and long-term progression in line with the rest of the game
Melee and ranged AI designed to provide a mix of encounter situations and challenges

PrototypeToybox Battles

Multiplayer shooter where players play as one of two unique classes and face off in toy-themed battles that shift gameplay mid-match

Team sizeSolo

Timeline3 weeks - Q1 2025

Highlights

Two characters designed for different player fantasies, each offering a unique gameplay experience
Gameplay shifting game mode designed to add a meaningful change to how players interact with the game and one another

PrototypeSour Security

Exploration of a game concept where you hack the environment and navigate the world through security cameras in 2nd person to achieve your goals.

Team sizeSolo

Timeline1 week - Q4 2024

Highlight

System interconnection designed to enable roaming distractions by combining gameplay systems